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Groundcover freebie


Generic groundcover freebie

generic groundcover
generic groundcover
This download contains 10 plant objects.
These are simple models, not really optimized – still they might be useful to mix into other plant populations. The files are available in following formats: *.obj, *.vob, *.tgo, *.c4d, vray for *.c4d, *.blend.

Download SI3D 0094 Generic groundcover1

Some more renderings

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Manually placing objects with help of Mograph

This tutorial is mainly aimed at users of Cinema4D and Mograph, but the concept should work in most other 3D applications too.
It shows how to combine the flexibility of manually placing objects with the time-saving aspect of a cloner. Perfectly to place Silva3D and Laubwerk plants, but of course it works with any other object too.

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Laubwerk Plants Kits Improved And On Sale

Pool garden rendering by Zoran Gorski, Arscom Studio

Potsdam (Germany), February 19, 2015: German digital botany software company Laubwerk today announces release 1.0.13 of Laubwerk Plants Kits, the collection of render-ready, realistic 3D plants designed specifically for CG artists and architects. The updates of Plants Kits 1-5 and of the Plants Kit Freebie are available immediately for 3ds Max, Cinema 4D, Python (Windows), and Houdini (beta, Windows).

Highlights of the 1.0.13 update are:

  • Much more efficient rendering with many instances of Plant objects in V-Ray for 3ds Max.
  • Faster and more reliable Plant Library Browser.
  • Improved field maple (Acer campestre) with better looking branch tips (Plants Kit Freebie).
  • Added support for Thea Render for Cinema 4D.
  • Improved help documents.

Pool garden rendering by Zoran Gorski, Arscom Studio
Pool garden by Zoran Gorski
Read the full list of improvements and fixes here:

Pool garden rendering by Zoran Gorski, Arscom Studio.

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A simple flower with Xfrog 4

This is an older tutorial, but most parts are still perfectly valid – apart from the pronunciation of height.

This time we will build a flower with Xfrog4 – quick and fast!
The blossom will be okay for high-poly/close-up and for mid-poly purpose. You should start with scene file step1 – it contains the materials for the flowers.
The scene files also contains all the needed bitmaps:
Download scene files.

The video tutorials takes a little more then 10 minutes, I hope you have fun with this little tutorial.

Hint: when you are satisfied with the look of the high-poly center of the blossom, then you might want to convert the center to one polygon object. This can save a lot of calculation time inside the editor window!
And during render time this conversion happens anyway, so if you don´t have to change the center, convert it to polygons.